Download E-books Castlevania: Symphony of the Night: Unauthorized Secrets & Solutions PDF

By Bart Farkas

The historic conflict of excellent and evil becons . . .

Castlevania, the fortress of Dracula, has mysteriously reappeared. Now Alucard needs to discover it and smash the evil that awaits him. yet first . . . input Castlevania: Symphony of the Night–Unauthorized secrets and techniques & Solutions and discover:

• entire walkthroughs
• Maps of each level
• mystery components revealed
• the way to entire two hundred% of the game
• And extra!

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Additional resources for Castlevania: Symphony of the Night: Unauthorized Secrets & Solutions

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Ninety three Flying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety three Spikes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety three Monsters within the Inverted fortress . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety four access corridor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety four Alchemy Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety five Marble Gallery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety five Chapel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety six maintain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety six Colosseum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety six Orlox’s Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety seven Groundwater Vein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety seven Outer Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety eight Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety eight Pit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety eight Catacombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety nine Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ninety nine x Chapter 1 Getting begun T his part deals a glimpse of the most parts of Castlevania: Symphony of the evening. in the event you don’t locate what you’re trying to find the following or within the online game guide, try out bankruptcy 2. it may fill in any gaps. CONTROLS Directional Keys: Self-explanatory decide on Key: Brings up map begin Key: Pauses online game Castlevania: Symphony of the Night—Unauthorized secrets and techniques and options CONTROLS persisted ▲ quickly retreat, remain dealing with related path ■ makes use of what’s within the left hand ● makes use of what’s within the correct hand X: leap R1: turn on Bat R2: turn on Wolf L1: turn on Mist L2: no longer used stock monitor To get there, press the beginning button. the 1st merchandise is stock, which lists your apparatus. the second one merchandise is your spell display, which lists all you magic spells. 3rd is your specific merchandise stock, which lists goods like playing cards and artifacts. Fourth is Administrative, the place you could customise the settings and keep watch over colour stability. The 5th merchandise monitors buddies’ prestige (levels and so on). constitution Castlevania is a little nonlinear. There aren't any conventional “levels” in that you simply can't and needn't entire one point to boost to the following. you are going to revisit degrees time and again and locate new components of previous degrees whereas exploring next degrees. As such, it’s difficult to inform in case you “finish” a degree shop that there’s nowhere else to move after you’ve attempted to hack via the entire partitions. 2 Chapter 1: Getting all started the place to discover belongings you get stuff from killing enemies, from hacking at each torch, urn, bust, candle and item you spot, and by way of hacking at partitions to work out what crumbles. so much torches supply something from hearts to secondary guns to funds. Make some degree of cutting at each torch you discover (nothing will occur, even if, till you get the Materialize dice merchandise within the access Hall). items comprise: guns armor/cloaks, etc hearts substantial hearts (five) center Max (increases greatest hearts you could hold yet doesn’t push hearts to max) existence Max meals jewels (for promoting to the librarian) potions to take advantage of nutrition and potions, take them in a hand and use them as you are going to a weapon: with regards to meals, you throw it—careful to not throw it the place you can’t get it—and devour it by way of jogging over it.

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